So I tried to hit every attraction in Disney’s California Adventure on Sunday….
If I haven’t pinned you down and explained the intricate details of the most recent meta-Disney habit of mine, I’ll do it quickly here: I’ve started to do “extreme theme park touring.” That is, trying to hit as many possible open attractions in one day, with a pre-established set of rules all the while being a normal, unassuming guest of the park with no special privileges or accomplices. I’ve done three of them so far, all successful: two in the Magic Kingdom, one in Disneyland. To do an Ultimate Touring Plan (or as I like to say, “hack the mouse” [I've also heard it referred to as "the Disney death march"]), you need at least 10 hours, a very solid working knowledge of every attraction in the park, stamina, and the grit to handle minimal food and bathroom breaks. For me, it’s a latest step in my obsession with these theme parks, and considering my job, it’s been really useful to gain more complete insight into park operation.
Anyways, so DCA. Here’s how we did:

The times listed are: time in, time on, time out for each attraction. We were also holding FASTPASSs for Tower of Terror, California Screamin’, and Soarin’ when we decided to call it quits due to some mistakes, the size of the crowds, and finally succumbing to the reality that we needed to drive home to the Bay Area (we made it!). Plus, we decided to attempt the plan a whole 30 minutes before DCA opened this morning, so we weren’t exactly fully committed.
We definitely learned a lot and quickly, though. As you can see from the order, we started with TSM–the first to ride it, actually, which was pretty cool. Knowing that the Fun Wheel can be quite the wait as well, we decided to hit that next, starting with the “Swinging” side, which is the more popular version, and then hit the “Non-Swinging” side. On both rides we asked to join the group ahead of us, which saved us a few minutes, and was more fun to boot. It took us 30 minutes to do both.
We then gambled, going clear across the park to grab a ToT FP, then hit Monsters Inc. Laugh Floor. The theory was that this would be worse than anything else in the park that we couldn’t FP (this ended up being wrong). I also realized then that with DCA, walking distance needs to be considered more closely: from the Pier to Monsters Inc. through the new Bug’s Land walkway was at least 8 minutes in solid stride. Monsters Inc was super short, at least.
We then hit Grizzly River Run, and had some bad luck in that they decided to increase capacity by adding more rafts just when we were right at the front of the queue. Always fun trying to take a picture on the ride but before the water comes. Another mistake after this put us on Golden Zephyr (short wait) instead of Jumpin’ Jellyfish (which was only running one tower), and the line for JJ only grew. We then ran to get a Screamin’ FP, and hit Triton’s Carousel while we were there. As we came around the pier again, Jumpin’ Jellyfish and Mulholland Madness were wicked busy (25 minute standby for each), so we headed to a bug’s land.
After some perfect timing with the It’s Tough to be a Bug! show, we then had to hit all four carnival style attraction in a bug’s land. I’d never been on these until today, and I must say, they are pretty well done for what they are. Unfortunately, with the park being quite busy, and the new pathway connecting Bug’s Land to Hollywood Lot drawing in more guests, we waited 10+ minutes for each attraction, managing to do all four in just over an hour. The crowds and the need to hit the road made us decide to call it quits.
Lessons Learned
- DCA nearly always opens at 10am. With this late opening time, pretty much everyone can make it there by park opening, thus negating any real jump you get on the crowds. In Disneyland, the park might open at 7am for “Morning Magic,” and the park is all yours.
- Capacity matters. Screamin’ was down until 11:15ish. This distributed more crowds around the Pier. Maliboomer only had 1 of 3 towers operating, Jumpin’ Jellyfish 1 of 2 towers, Grizzly River Run very few boats, Tower of Terror only one elevator shaft out of three. Nothing you can really do about capacity, but you need to weigh any wait times with your own sense, and maybe postpone attractions with temporary capacity reductions.
- Don’t worry about the shows? We didn’t make it to the show section, but it seemed like it’s entirely possible that you can get most of the attractions done before doing any shows. With the Disneyland and Magic Kingdom plans, you cannot do this, so you have to constantly be thinking “should I be doing a show right now?” as you tour. Will work on the feasibility of this theory more next time.
- Don’t pick a day when the park is open until 10pm. It’ll be more crowded.
And finally, here’s what I’ll try next time: arrive at 9:30am, grab Soarin’ FP, be first on TSM, then do Swinging Fun Wheel and Jumpin’ Jellyfish. Then cross the park and grab FP for ToT and plow through all the Bug’s Land attractions, before Monsters Inc. Then head back to the Pier and cleanup, using FP for Screamin’ and Mulholland Madness if needed.
Good effort, Henry. I enjoyed following your progress on Twitter.
Thanks Chris! Had a lot of fun doing it.
wow. i had no idea that bug’s land had all those things in there.
rn A 素晴らしい 異なる です 非常に 貴重な、並べ替え あなた ‘シスコ’ 評価の ステージ。 それです 完璧に 認識 の
実質的な 品質 革 ソリューション。シャネル ブートがあります受信その人気のレベル間、男の子と女の子。肌寒い回もに成長大幅に追加興味をそそられる私たちにとってこのごろ!
精通した買い物客がソフトを間近でご覧になるとよいでしょうホーボー、柔らかい昼間クラッチ、キャンデー着色された古典的なフラップとタッセルトートバッグモデルは宗教の司祭と医療専門家によって使用される袋の形の高い感謝から生まれたこのバッグファッショナブルでは |それは丈夫、実用的でトレンディなバッグを選ぶことになると、細部に注意を払う女性専用.
金の輝きは、ホログラムステッカーの上部透明層上に配置されている、となりますランダムトップステッカー層を横切っ振りかけ それは本当に彼らが創始者を検討の味が含まれているために可能性を使用して安価な境界を持っている個人の買い物客を提供する方法です
さらに内部 ポケット安全 をバッグから可能
盗難。日付 コード、ロック、およびシリアル量
はかなり同一 に、本格的な。 そうは言っても、すべてのこれらベンダー 頼ることができるに。これらシャネル ハンドバッグ はかなり長期的な と柔軟な、美容、クラス と豪華な。
シャネル がと判明は扱うべきあまり狂気のいけ。これらのオーストラリア羊皮財布正確満たす最も最寄り開発。メンテナンスこれらの シャネル 財布ができますを有効にするに保つのためにそれら長い時間時間。1インチ合成唯一のまたになるだろうジョギングそよ風。よろしく ! 非常に多くの
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